Chaos Daemons

A Daemon, also known as a "Neverborn" amongst the forces of Chaos, is an intelligent and usually malevolent entity of the Warp that is a living embodiment of Chaos. Daemons are collectively the greatest servants of the Chaos Gods and of Chaos itself as a universal force. They are created at the whim of one of the four major Chaos Gods from a fraction of the god's own power within the Immaterium and act as an extension of its will. A daemon's appearance and intrinsic character reflect the god's own nature. These daemons may be reabsorbed into the god's own psychic signature in the Warp at their whim.

Be'lakor, the Dark Master
As befits the greatest of the Daemon Princes, Be'lakor is every bit the creature of nightmare he appears to be. Supernaturally skilled in both the martial and magical arts, his imposing figure is the perfect centrepiece for an army of Chaos and a potent wrecking ball with which to cast your enemies aside. Most impressive of all, this incredible model is 170mm tall from the bottom of his base to the tip of his wings.
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Beast of Nurgle
Beasts of Nurgle are slug-like monstrosities whose enormous bodies are weighed down with slime-slick muscle and blubber. Fanged maws yawn wide in their flesh, and an unspeakable reek wafts from their bodies – but for all their horrifying aspect, they are friendly and enthusiastic creatures. Their minds know nothing of malice or spite, and as they squirm into battle they do not seek to slaughter the enemy but to play with them. Beasts of Nurgle are always desperate for attention, and they hunt down new playmates with rambunctious glee.
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Bloodmaster, Herald of Khorne
Each swing of the Bloodmaster’s blade opens throats and splits torsos, while truly worthy victims find their heads severed from their bodies. Around the Herald, the Bloodletters of Khorne fight all the harder, driven to a frenzy by his murderous aura.
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Blue Horrors of Tzeentch
Casting vindictive glares at their enemies and blasting them apart with mystical fire, Blue Horrors are as resentful and bitter as their pink cousins are gleeful and capricious. Muttering glumly, Blue Horrors cast azure flames from their fingertips, stomping and protesting as they do so. Should a Blue Horror be slain, it groans and flashes into flame as a pair of Brimstone Horrors replaces it.
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Chaos Daemons Dice Set
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Combat Patrol: Chaos Daemons
Claim skulls for Khorne with Combat Patrol: Chaos Daemons! This boxed set provides you with all the units you need to start your collection or reinforce an existing army. The contents of this set have been specifically chosen to provide you with a Chaos Daemons force ideal for Combat Patrol-sized games – approximately 25 Power Level's worth of models – and will also save you money compared to buying the contents individually.
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Daemon Prince
The mightiest servants of the Dark Gods are blessed with monstrous power and life unending amongst the Slaves to Darkness. Each Daemon Prince was once a devoted servant of Chaos, whose actions in life have earned him blessings beyond counting and elevation to daemonhood.
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Daemonettes of Slaanesh
Daemonettes are Slaanesh's Lesser Daemons and the most numerous of all his servants. Possessed of the hypnotic glamour for which all Daemons of Slaanesh are abhorred, they are vicious, merciless fighters who attack with astounding speed and grace.
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Daemons Of Khorne Bloodcrushers
The Bloodcrushers of Khorne are heavy cavalry from within the Realm of Chaos, massive Juggernauts, ridden into battle by deadly Bloodletters. Beasts of brazen brass and corded muscle, Juggernauts are massively resilient and incredibly strong - their charge powerful enough to smash any battleline in a single earth-shattering stampede.
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Daemons Of Khorne Bloodletters
The Bloodletters form the core of the vast legions of the Lord of Battle. Believed to have been foremost amongst the Blood God's followers in mortal life, their will is as implacable and blood-hungry as Khorne himself. Festooned with rippling muscles, knotted sinews and driven by an unparallel killing instinct, Bloodletters are fearsome opponents.
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Daemons Of Khorne Bloodthirster
Bloodthirsters are the mightiest of Khorne’s daemons, the fury of war given terrible form. Every one of these towering beasts is the equal of an entire mortal army.
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Daemons Of Khorne Skull Cannon
Skull Cannons of Khorne are monstrous fusions of daemonic spirit and hellforged machine. Their twisted and clinkered forms burn with the desire to shed blood and crush bones, to exalt Khorne with every trampled foe.
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Epidemius
Epidemius is Nurgle's chosen Tallyman, one of the seven Proctors of Pestilence and the cataloguer of all the Plaguelord's diseases. Epidemius' task is an unending one, and it generates a great deal of paperwork, so he rides a palanquin to share the burden - and to more easily force a path through Nurgle's hordes.
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Feculent Gnarlmaw
Wherever the servants of Nurgle gather in large numbers and the blessed rot begins to set in, Feculent Gnarlmaws push their way up through the blighted soil. These disgusting trees ring with the sorrowful tolling of entropic chimes, belch clouds of daemonic spores, and shed rot-wet blossom to carpet the maggot-churned earth beneath their boughs.
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Fiends
Horrific nightmares given bestial shape, Fiends of Slaanesh emit a harsh, trilling call as they race towards their prey. A cloud of dream-inducing musk hangs thick around the Fiends, reducing their foes to a stupor, and sapping them of their will to fight.
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Flamers of Tzeentch
Bounding in a disturbing fashion, Flamers of Tzeentch spring toward the foe spouting wyrdflame, the warpfire of Chaos itself. The supernatural flames writhe and leer, but most of all they burn, scorching the foe’s flesh, bones and soul. Yet the Changer of Ways is fickle, and fires that have burnt out may leap to life again, or even heal the afflicted.
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Flesh Hounds
Swift, strong, and tenacious beyond mortal reason, Flesh Hounds run their prey to the ground without mercy. Those who seek to trick or destroy these daemonic beasts with sorcery find their powers flickering to nothing, extinguished by the wrath of Khorne.
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Fluxmaster, Herald of Tzeentch
There is nowhere on the battlefield safe from a Herald riding a Disc of Tzeentch. Bolting through the air, he conjures shimmering blue flames to hurl at the foe, while gliding out of reach. Should an enemy appear vulnerable, the Herald will dash in, using its staff of change to cause horrendous mutations while the horns and teeth of the Disc deliver their own punishments.
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Great Unclean One
The Great Unclean Ones are Nurgle’s mightiest daemons. Towering over their enemies, these living hillocks of rotting flesh lumber across the battlefield swinging their rusted weapons, vomiting streams of filth and unleashing diseased magics upon the foe. Great Unclean Ones are terrifying when roused to wrath, wading through enemy ranks, crushing foes beneath their bulk and pulping survivors with their enormous swords and flails.
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Herald of Khorne on Juggernaut
The Herald asserts his will over the Juggernaut as a mortal would over a more earthly steed. Such a pairing is far deadlier than the sum of its parts. Should a foe survive the frenzied biting and goring of a Juggernaut, they are likely to be crushed beneath its brass body or cut down by the Jugger's rider.
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Herald of Slaanesh
The more privileged a Daemonette is – the more she pleases the Dark Prince – the closer to his throne she is allowed to approach. The most favoured of his Daemonettes are the handmaidens – fast and most deadly of his courtesans, and known also as the Heralds of Slaanesh.
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Herold of Tzeentch on Burning Chariot
Pulled through the skies by a pair of Screamers, a Burning Chariot of Tzeentch rides upon a wave of multicoloured flames that scorch all in their wake. The Exalted Flamer that writhes and twists upon the back of the chariot vomits sheets of billowing fire – an unnatural conflagration that even when put out will rage up once more, burning foes again and again. 
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Horrors of Tzeentch Pink
Gibbering nonsense with lunatic energy the luminescent Pink Horrors whirl and flail their arms, generating raw magic that fills the air. En masse, the Pink Horrors give rise to so much arcane force that they can hurl blasts of unnatural fire at the enemy. In combat the Pink Horrors use their powerful hands to choke and, should they be slain, they split in twain to form two Blue Horrors.
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Horticulous Slimux
Gnarled and leathery like a rotted apple left too long in the sun, Horticulous Slimux is a pragmatic and humourless being with a no-nonsense approach to battle and gardening alike. Sat astride his lumbering molluscoid steed – known affectionately to Horticulous as Mulch – the Gardener ploughs ever onward, tilling the foetid soil with his Gruntleplough and casting an experienced eye over the festering flora all around him. In battle, Horticulous conjures the power of Nurgle’s garden and ushers it into reality, overrunning sites of sorcerous power with its boundless fecundity. 
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